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Feature #920148

Action list: Native Making City Gone

Added by Sveinung Kvilhaugsvik over 1 year ago. Updated over 1 year ago.

Status:
Closed
Priority:
Normal
Category:
General
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

Move the repetitive code to have a unit try various actions and then a real move when the city that made its tile native disappears to an action auto performer. Not exposed to the ruleset yet.


Related issues

Related to Freeciv - Task #919972: Clean up action list messNew

<a title="Actions" class="icon-only icon-actions js-contextmenu" href="#">Actions</a>
Blocks Freeciv - Feature #920149: Ruleset escape_city forced action listClosed

<a title="Actions" class="icon-only icon-actions js-contextmenu" href="#">Actions</a>

History

#2 Updated by Sveinung Kvilhaugsvik over 1 year ago

#4 Updated by Sveinung Kvilhaugsvik over 1 year ago

v2: I forgot to set cause.

#5 Updated by Sveinung Kvilhaugsvik over 1 year ago

#6 Updated by Sveinung Kvilhaugsvik over 1 year ago

Note to self: remember to update NETWORK_CAPSTRING

v3: fix auto game difference by only loading into transport

#7 Updated by Sveinung Kvilhaugsvik over 1 year ago

  • Status changed from Resolved to Closed

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