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Feature #920427
openHandle both Frighten and Enter huts on the same tile
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Description
Marko Lindqvist wrote in Feature #919139:
Does this work correctly with multiple hut kind of extras in the same tile? Having separate actions for entering hut and frightening one makes it even possible that there's a hut in the tile that should be entered and another hut that should be frightened. I think you currently guard against that by retaining the unit property of hut_behavior (same unit cannot have both enterable and frightenable huts), but something to keep in mind for the future?
My current goal for 3.1 is to get to a point where hut_behavior is replaced by a single unit class flag "Frighten". This guard against a unit entering a tile where some huts will be entered and others frightened.
One possible solution is to use Feature #920423 and Feature #920424. So "Enter Hut" enters huts, moves to the tile and is forced to perform "Frighten Hut".
Related issues
Updated by Sveinung Kvilhaugsvik almost 2 years ago
- Related to Feature #920423: Own tile targeted hut entry and frightening added
Updated by Sveinung Kvilhaugsvik almost 2 years ago
- Related to Feature #920424: Unit moved to tile action auto performer added
Updated by Sveinung Kvilhaugsvik almost 2 years ago
- Related to Feature #919139: Action enabler controlled hut popping added
Updated by Sveinung Kvilhaugsvik almost 2 years ago
Updated by Sveinung Kvilhaugsvik almost 2 years ago
- Related to Feature #923073: Replace hut_behavior with HutFrighten added
Updated by Sveinung Kvilhaugsvik almost 2 years ago
Hrm Feature #923073, the sanity check that an action can't both enter and frighten a hut at once added in https://osdn.net/projects/freeciv/ticket/41610 and the same for the Lua API added in https://osdn.net/projects/freeciv/ticket/41791 serves as anchors that should be pulled when frightening and entering a hut at the same tile is supported.