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Bug #922066

civ1, civ2: no tech has "Build_Airborne" flag

Added by Alexandro Ignatiev about 1 year ago. Updated about 1 month ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
Rulesets
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

That means, military AI never considers building air units. Correct me if I'm wrong but I think there should be one.

History

#1 Updated by Marko Lindqvist about 1 year ago

  • Sprint/Milestone changed from 2.6.4 to 2.6.5

Have patch for this one yet? Having it in would better expose your other work in autogame testing.

#2 Updated by Alexandro Ignatiev about 1 year ago

I did some autogames for the flag at "Flight" in 2.6 but no bombers were built. Likely, just rocket cruisers and mech infs seem more reliable to the AI. Instead in civ2 I got some unused helicopters but it seems to be an unrelated bug.

#3 Updated by Marko Lindqvist 11 months ago

  • Sprint/Milestone changed from 2.6.5 to 2.6.6

#4 Updated by Marko Lindqvist 6 months ago

  • Sprint/Milestone changed from 2.6.6 to 3.0.1

#5 Updated by Marko Lindqvist about 1 month ago

  • Sprint/Milestone changed from 3.0.1 to 3.0.2

Alexandro Ignatiev wrote:

I did some autogames for the flag at "Flight" in 2.6 but no bombers were built. Likely, just rocket cruisers and mech infs seem more reliable to the AI. Instead in civ2 I got some unused helicopters but it seems to be an unrelated bug.

Regardless, is there a reason not to add the flag? Even if the AI is not smart enough to take advantage of it, it would seem like semantically right thing to have, if it does not break anything.

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