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Fuel pathfinder: hand attack possibility consideration to player/AI
Currently, we are not allowed to trace a path for an attack of a non-missile unit if (fuel-dependent) moves we are going to have afterwards is less than distance to the nearest refuel point. This algorithm is botched from the start because it does not consider
occupychance (also, the extra move towards target the units do after attack that is a bug itself), and it is not worth fixing because players and AIs should decide themselves if the target worth sacrificing a plane for it. Let's show to the player the path that are possibly fatal in some red color, and let the AI assess loss cost in target worth evaluation (see the first patch in ticket related for an example).