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Feature #924224

Fuel pathfinder: hand attack possibility consideration to player/AI

Added by Alexandro Ignatiev over 1 year ago. Updated 10 days ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
General
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

Currently, we are not allowed to trace a path for an attack of a non-missile unit if (fuel-dependent) moves we are going to have afterwards is less than distance to the nearest refuel point. This algorithm is botched from the start because it does not consider occupychance (also, the extra move towards target the units do after attack that is a bug itself), and it is not worth fixing because players and AIs should decide themselves if the target worth sacrificing a plane for it. Let's show to the player the path that are possibly fatal in some red color, and let the AI assess loss cost in target worth evaluation (see the first patch in ticket related for an example).


Related issues

Related to Freeciv - Feature #658896: Restore AI ability to build Fighters (fuel = 1 units)Closed

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History

#1 Updated by Alexandro Ignatiev over 1 year ago

  • Related to Feature #658896: Restore AI ability to build Fighters (fuel = 1 units) added

#2 Updated by Marko Lindqvist 6 months ago

  • Sprint/Milestone changed from 3.0.0 to 3.0.1

#3 Updated by Marko Lindqvist 4 months ago

  • Sprint/Milestone changed from 3.0.1 to 3.0.2

#4 Updated by Marko Lindqvist 2 months ago

  • Sprint/Milestone changed from 3.0.2 to 3.0.3

#5 Updated by Marko Lindqvist 10 days ago

  • Sprint/Milestone changed from 3.0.3 to 3.0.4

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