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Bug #924325
openAI: don't build units losing hp until we can manage them
0%
Description
The AI is noticed to build helicopters but it can't manage them unless it owns UNO. So it should not build them. We can want techs that allow us helicopters with desire scaled to the probability we'll ever have UNO, but as a quick solution we'd just unlist losing hp unit types from AI scope unless it already has the global effect.
Updated by Lexxie L over 3 years ago
This is the only tangible long range air threat the AI provides to challenge single players, and it's effective and real. Removing it is a step backward for playability in my opinion. Better to leave it in and just wait for AI to be smarter about healing the units. In my opinion :)
Updated by Marko Lindqvist over 3 years ago
- Sprint/Milestone changed from 2.6.5 to 2.6.6
Updated by Marko Lindqvist almost 3 years ago
- Sprint/Milestone changed from 2.6.6 to 3.0.1
Updated by Marko Lindqvist over 2 years ago
- Sprint/Milestone changed from 3.0.1 to 3.0.2
Updated by Marko Lindqvist over 2 years ago
- Sprint/Milestone changed from 3.0.2 to 3.0.3
Updated by Marko Lindqvist over 2 years ago
- Sprint/Milestone changed from 3.0.3 to 3.0.4
Updated by Marko Lindqvist about 2 years ago
- Sprint/Milestone changed from 3.0.4 to 3.0.5
Updated by Marko Lindqvist almost 2 years ago
- Sprint/Milestone changed from 3.0.5 to 3.0.6
Updated by Marko Lindqvist almost 2 years ago
- Sprint/Milestone changed from 3.0.6 to 3.0.7
Updated by Marko Lindqvist over 1 year ago
- Sprint/Milestone changed from 3.0.7 to 3.0.8
Updated by Marko Lindqvist 8 months ago
- Sprint/Milestone changed from 3.0.8 to 3.1.1
There was a recent fix to stop Helicopters from parking out in the open. Maybe it's now better to let AI to build those units as it actually uses them, and is not very likely to waste them.