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Bug #924325

AI: don't build units losing hp until we can manage them

Added by Alexandro Ignatiev about 1 year ago. Updated about 1 month ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
AI
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

The AI is noticed to build helicopters but it can't manage them unless it owns UNO. So it should not build them. We can want techs that allow us helicopters with desire scaled to the probability we'll ever have UNO, but as a quick solution we'd just unlist losing hp unit types from AI scope unless it already has the global effect.

History

#1 Updated by Lexxie L 12 months ago

This is the only tangible long range air threat the AI provides to challenge single players, and it's effective and real. Removing it is a step backward for playability in my opinion. Better to leave it in and just wait for AI to be smarter about healing the units. In my opinion :)

#2 Updated by Marko Lindqvist 11 months ago

  • Sprint/Milestone changed from 2.6.5 to 2.6.6

#3 Updated by Marko Lindqvist 5 months ago

  • Sprint/Milestone changed from 2.6.6 to 3.0.1

#4 Updated by Marko Lindqvist about 1 month ago

  • Sprint/Milestone changed from 3.0.1 to 3.0.2

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