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Feature #927522
AI: support fueled units with fuel > 2
Start date:
Due date:
% Done:
0%
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Description
I propose it since v.3.0 though fuel 4 submarines are common even in 2.5 rulesets.
The units should be able to select targets as non-fueled units as long as they are able to return to a base from these targets (i.e., if they have fuel on the way back and forth, all right, otherwise they should look for a base closer to their target than their starting one.)
Other things to consider (maybe worth their own tickets):- Slowing down due to low hp, if the class has it.
- Probability of intermediate clashes and obstacles.
- If we clear a tile from enemies, we can pave a route through this tile.
History
#1
Updated by Marko Lindqvist 7 months ago
- Sprint/Milestone changed from 3.0.0 to 3.0.1
#2
Updated by Marko Lindqvist 4 months ago
- Sprint/Milestone changed from 3.0.1 to 3.0.2
#3
Updated by Marko Lindqvist 2 months ago
- Sprint/Milestone changed from 3.0.2 to 3.0.3
#4
Updated by Marko Lindqvist 13 days ago
- Sprint/Milestone changed from 3.0.3 to 3.0.4