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Feature #927522

AI: support fueled units with fuel > 2

Added by Alexandro Ignatiev over 1 year ago. Updated 13 days ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
AI
Sprint/Milestone:
Start date:
Due date:
% Done:

0%

Estimated time:

Description

I propose it since v.3.0 though fuel 4 submarines are common even in 2.5 rulesets.

The units should be able to select targets as non-fueled units as long as they are able to return to a base from these targets (i.e., if they have fuel on the way back and forth, all right, otherwise they should look for a base closer to their target than their starting one.)

Other things to consider (maybe worth their own tickets):
  • Slowing down due to low hp, if the class has it.
  • Probability of intermediate clashes and obstacles.
  • If we clear a tile from enemies, we can pave a route through this tile.

History

#1 Updated by Marko Lindqvist 7 months ago

  • Sprint/Milestone changed from 3.0.0 to 3.0.1

#2 Updated by Marko Lindqvist 4 months ago

  • Sprint/Milestone changed from 3.0.1 to 3.0.2

#3 Updated by Marko Lindqvist 2 months ago

  • Sprint/Milestone changed from 3.0.2 to 3.0.3

#4 Updated by Marko Lindqvist 13 days ago

  • Sprint/Milestone changed from 3.0.3 to 3.0.4

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