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Bug #928837
closedEMBARK action should be created as a rare_pop_up
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Description
Playtesting revealed lots of units with GOTO orders to cities, spammed an intolerable amount of Pop-ups asking whether the unit wants to EMBARK on some unit inside which can take cargo. This also leaves the units stranded unsafe outside the city at TC, waiting to get stack-killed by Cruise Missiles and other things.
Therefore I am considering it as a "bug" or more of a smoothing. FCW fixed the problem here:
https://github.com/Lexxie9952/fcw.org-server/commit/f17efaa35305a5023c892f5a86bb9f3a0b57e76f
I discussed this with others who agreed.
Files
Updated by Lexxie L about 2 years ago
- File 0001-Make-ACTION_TRANSPORT_EMBARK-a-rare_popup-to-avoid.patch 0001-Make-ACTION_TRANSPORT_EMBARK-a-rare_popup-to-avoid.patch added
3.2 version of the patch:
Updated by Lexxie L about 2 years ago
- File deleted (
clipboard-202105281632-prv47.png)
Updated by Sveinung Kvilhaugsvik about 2 years ago
- Category set to General
- Status changed from New to Resolved
- Assignee set to Sveinung Kvilhaugsvik
- Sprint/Milestone set to 3.1.0
Updated by Marko Lindqvist about 2 years ago
btw. I noticed that civ1 ruleset disallows embarking to a transport inside a city with a comment that boarding should be used in that case. Why other rulesets differ in that respect?
Updated by Sveinung Kvilhaugsvik about 2 years ago
Marko Lindqvist wrote:
Why other rulesets differ in that respect?
I don't remember. It could be as simple as that I hadn't taken time to verify that the change wouldn't introduce any subtle rule changes. I think the change was added to civ1 to get the correct MP cost.
Updated by Lexxie L about 2 years ago
Assuming someone wants to do the work, it's possible for rulesets to specify whether this is a rare_popup, OR a logic condition figures out if it's rare_popup
1. I think in many rules, embark of 1 mp will be greater than move cost of 1/3 to follow the road into the city then to Board. Even in these rulesets though, a mountain coastal city with no road outside, embarking would be faster than entering the city to Board.
2. However, it's certainly possible in some rulesets that {enter city, Board} is always or often more move cost.
3. It's not a terribly broken though since the work around exists to embark with the D "Do" command.
Even so, Ruleset could specify its desire for it to not be a rare_popup. A Server setting could do it (and the ruleset overrides it.)
I'd be aware of this solution but then it seems low priority until some ruleset really needs it.
Updated by Sveinung Kvilhaugsvik about 2 years ago
- Status changed from Resolved to Closed
Lexxie L wrote:
Assuming someone wants to do the work, it's possible for rulesets to specify whether this is a rare_popup, OR a logic condition figures out if it's rare_popup
I have a ruleset hint for UI thing planned out. Not sure when (or if) it will happen.