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Marko Lindqvist
- Login: cazfi
- Registered on: 2017-02-18
- Last connection: 2023-09-28
Issues
open | closed | Total | |
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Assigned issues | 0 | 1914 | 1914 |
Reported issues | 72 | 1605 | 1677 |
Projects
Project | Roles | Registered on |
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Freeciv | Manager | 2017-02-18 |
Activity
2023-10-11
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Cannot reproduce with current codebase. Task #970885: Disembark to tile occupied by alliesApologies if this is not the right place or if divergence in platforms makes this wrong. But just in case, it could be good info on a bug we had at FCW
Ally attempting to disembark from a ship to a tile occupied by his ally, is told t...
2023-09-28
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Since implemented, I think. Or do we lack some nuance? Feature #889199: Introduce "CityTile" requirement "SameContinent"This requirement (local range) is true iff the target tile is on the same continent as the target city center. For example, we can make units hard to bribe if they are on their home city's island.
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Obviously terrain speed is already in the ruleset, on each terrain. I guess this is about NOT terrain speed units. But also that's ruleset controlled in that while the cost is constant (1), you can control how many movement points unit has. Feature #920421: Move cost of UCF_TERRAIN_SPEED to the ruleset
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Feature #924536 (Closed): Wipe Units variant that captures capturable unitsFeature #864356 got implemented a bit different from what Alexandro Ignatiev originally wished. This ticket is about providing exact action he wished.
The new action should differ from Wipe Units in that 1) defender can have above zero ... -
Some such problems have been fixed since. Open a new ticket in osdn if you still enconter this. Bug #855669 (Closed): Qt GUI often forgets city map zoom levelIn the Qt GUI the top part (with buttons, stats and city map) is zoomable with +/- buttons on the right. Initially, at least on my machine it is zoomed in such a way that I need to scroll to see everything. With three levels of zoom-ou...
2023-08-20
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osdn ticket -> https://osdn.net/projects/freeciv/ticket/48523 Feature #731502 (Closed): Tex: maintain player specific city listsAdd lists of tex world object cities to tex player data. This makes it possible to iterate over cities owned by specific player in the future.
2023-07-11
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Anonymous wrote:
>
> update_city_activity() [2] ignores the calculated surplus value, and instead
> deducts both unit and improvement upkeep city during city processing whatever the gold_upkeep_style
> is.
This part causes also t... Bug #892050: gold_upkeep_style Mixed doesn't seem to work as advertisedThe description for gold_upkeep_style Mixed in the comments of game.ruleset [1] goes:
@; "Mixed" - In the first step, the player`s total gold must be non-negative
; after paying upkeep for all buildings within a city. If fo...
2023-06-27
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Moved to osdn -> https://osdn.net/projects/freeciv/ticket/48304 Bug #761799 (Closed): Embassies established in other countries are lost after civil warfrom ver2.2.7 as far as I can confirm
I don't know whether it's a bug or intentional,
but in the latter case, it might be better to describe in the help browser.
2023-06-25
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osdn ticket -> https://osdn.net/projects/freeciv/ticket/48289
Closing this one. Bug #857432 (Closed): New team (from civil war) remains 'Never met' after a meeting (2.6.1+)If you load the attached savegame (2.6.1+ (modified b31d594a73)), you'll see in Messages that the Karens had a civil war and there's a new gang called the Burmese. Nations tells us that they were put into their own new team and that we'v...
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