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No dependent ticket open in hrm. Feature #698198 (Closed): Documentation updates for S3_0
Moved to osdn: https://osdn.net/projects/freeciv/ticket/47712 Feature #657402 (Closed): Help texts for resources in supplied rulesetsAs generic extras, resources can now have help texts.
This ticket is about the hand-written texts. Help dialogs should have also functional improvements regarding extras.
Moved to osdn: https://osdn.net/projects/freeciv/ticket/47711 Feature #680052 (Closed): Improve the help using veteran system raise_chance and work_raise_chance informationSplit from Feature #657285
osdn ticket -> https://osdn.net/projects/freeciv/ticket/47648 Bug #854124 (Closed): installer_cross: win64 binaries installed to "Program Files (x86)"Installer_cross binaries are always installed to "Program Files (x86)", also when they are x86_64 (win64) binaries.
Opened a new ticket to osdn about this: https://osdn.net/projects/freeciv/ticket/47636
We want all tickets listed(/tracked) there. Bug #857352 (Closed): Help for Barracks needs some tweaking (master, civ2civ3)The help currently reads:
"With a Barracks, each new land unit built in a city will automatically have Veteran status, which means that its attack and defense strengths are increased by 50%.
Also, damaged land units which stay in t...
Marko Lindqvist wrote in #note-6:
> I've now also managed to get some funny routes (round-trip of five turns to the adjacent tile, no ZoC involved) reproduced, so there's more to investigate.
That was likely a confusion between h... Task #951985: Using granularity for move_fragments causes short int overflow in pathfinding functions.Recently I'm challenged by issues in the movement system which, if my problems are tl;dr, go to section 2 to read about the actual bug.
h1. Section 1. Granularity issues in Freeciv movement system.
If your ruleset has some move_fragm...
This should be an attacks counter.
Unit counters are coming in 3.3 Feature #920843: max_attacks_per_turnNow that OneAttack is finally being deprecated and handled smarter, it's time to to divorce the forced wedding of number of attacks to the unit's moves_left. The new action_result_success mechanic can handle the movement, but we should ...
A couple of bugs related to "Resource" visibility in 3.0 was fixed a year ago. This is almost certainly one of those -> closing. Bug #862186 (Closed): Desert oil not visible when tile not seen (S3_0, civ2civ3, hexamplio)To start my S3_0 tests, I moved ~/.freeciv/ aside to get a fresh config file, and started a game with default defaults ('cept changing AIs to hard). That gives you civ2civ3, hex tiles and a torus world. Cool!
With the qt client, oil o...
Counters have the generic "checkpoint" value. No need to have separate requirement type for the specific case that checkpoint is 1. Feature #859052 (Rejected): New requirement type: CounterGreaterThanZeroName is the name of the counter that must be above 0. Should sanity check range based on counter kind.
* Airlift. Could be used to require that dest city has Airlift even if AIRLIFTING_UNLIMITED_DEST is on.
One related bug has been fixed by always providing space for one "extra" line. That might get used if some line wraps to two lines.
I'm going to close this one unless someone still has the problem. Bug #857485: Qt-Nations-tab Intelligence-Report is counting the needed number of lines incorrectly (2.6.1+ )Screen size is important in gui layout reporting. My screen is 1440x900. You should be able to replicate this bug by resizing your window to that or less. In which case, the savegame is for 2.6.1+ (modified b31d594a73). Or you could just...
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