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- Registered on: 2017-02-25
- Last connection: 2020-09-21
- Freeciv (Manager, 2017-02-25)
By receiving a copy of GPL-licensed software, you can be sure that no-one is going to later revoke your right to distribute and modify the software. Any recipient of Freeciv code can choose to use GPLv3 terms ("you can redistribute it an... Bug #846106: Sharing maps does not completely update recipient's knowledgePlayers have reported that after sharing maps, city sizes, borders etc are not current. I will post repro cases and more details once this game is no longer sensitive.
Crap, I just deleted a valid comment by mistake, while deleting spam.
It was from frank e, 2017-10-17 11:59:48 +0000:
Thanks, fixed comment copied to the "Radius":http://freeciv.wikia.com/wiki/Radius#Limit wiki page. Note to myself... Bug #692486: Incorrect comment about city radius in common/city.cIn an older (33766) revision a common/city.c comment about the city area in squares was off by one column for radius_sq 16, 17, 18, 19: 16 = 4*4, 17 = 16 + 1, and 18 = 9 + 9 exist; 19 is irrational. The areas for 17/18/19 actually belon...
Fine to reopen from my point of view.
Can you quote the error message (or whatever) from the msys2 build? Bug #863755: Qt client HUD prints "Gold: ... (+-2)" if player is losing gold per turnIt's got a hardcoded + sign rather than a %+d style construction, so it only works well while you are saving gold.
QString doesn't make it easy to fix this, but it's possible with a bit of fiddling.
Bug #863750 (Closed): C undefined behaviour in specvec _copy with zero-length sourceIt turns out that @memcpy(NULL, _, 0)@ is undefined behaviour (sigh), and that this can actually matter. "This article":https://www.imperialviolet.org/2016/06/26/nonnull.html has a good explanation.
Legal usage of specvec -- copying a...
If you're running with UBSan routinely, it's useful to have something like @UBSAN_OPTIONS=print_stacktrace=1@ in the environment to get more info when random failures like this occur. Bug #863841: Index out of bound in unit.c (S3_0, UBSan, clang9)I got the following UBSan error while running the qt client....
I think this is triggered by viewing the Players dialog. At that point, I think flag sprites are shrunk, and this gradually gets reflected in the main map as bits of it are redrawn.
I suspect the @COL_FLAG@ case in @plr_item::data()@ ... Bug #857120: City flag shrinks (S2_6, qt client)See attached screenshot.
At seemingly random times (I will try harder to reproduce), the flag on my cities shrinks. As you can see, the code that prints the battlements to show occupation doesn't know that the flag has shrunk.
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